The track category is the heading under which your abstract will be reviewed and later published in the conference printed matters if accepted. During the submission process, you will be asked to select one track category for your abstract.
Color is the characteristic feature of human related to vision comes through various categories of colors, with names such as red, blue, yellow, green, orange, or purple. This perception originates from the stimulation of cone cells in the human eye by electromagnetic radiation in the spectrum of light. These physical characteristics are combined with objects through the wavelength of the light that is reflected from them. This is monitored by the object's physical properties such as light absorption and emission spectra. Some are derived from the name of an object.
- Track 1-1 Primary color
- Track 1-2 Complementary color
- Track 1-3 Warm color
- Track 1-4 Cool color
- Track 1-5 Tints and shades
Typography is the scale of arranging types to make the content looks fair. This system includes selecting typefaces, point sizes, line lengths, line-spacing, and letter-spacing and adjusting the space. This is also associated to the style, arrangement, and appearance of the letters, numbers, and symbols. This system is also used as a decorative device, related to communication of information. Spacing , size-specific spacing, x-height and vertical proportions, character variation, width, weight, and contrast are several techniques that are necessary to be taken into consideration when thinking about specific typefaces or creating them.
- Track 2-1 Bold and beautiful typography
- Track 2-2 Color transitions in typography
- Track 2-3 Visual hierarchy
- Track 2-4 Tiny Typography
- Track 2-5 Typography meets photography
- Track 2-6 Geometric shapes and typography
- Track 2-7 Font pairing
- Track 2-8 Animated Typography
- Track 3-1 Innovative Scrolling and Parallax
- Track 3-2 Color Transitions
- Track 3-3 Responsive Design
- Track 3-4 Neutral Space and Grid
- Track 3-5 Lazy Loading
- Track 3-6 Split Content
- Track 3-7 Full-Screen Forms
For any brand, reputation is important for good market share, along with reputation a good logo leads in great results, so companies or brands choosing for upcoming trendy Logos.The Design of good Logo includes great ideas and inspiration. There are many future trends in Logo Design Which includes many.
- Track 4-1 Minimalist
- Track 4-2 Hand drawn
- Track 4-3 Cropping
- Track 4-4 Negative space
- Track 4-5 Geometric
- Track 4-6 Pattern
- Track 4-7 Illustrations in logos
- Track 4-8 Photography in logos
- Track 4-9 Animated logos
Cinemagraphs are the upcoming Trend in Graphic Design. Cinemagraphs are nothing but photograph with repeated movement in particular pointed area. Cinemagraphs creates an illusion that we are looking at video. Most of the web Designers and Graphic Designers are attracted towards it.
- Track 5-1 Usage
- Track 5-2 File Format
- Track 5-3 Implementation
- Track 5-4 Market impact
Google for the first time introduced a language which is named as material design. In material Design Grid layouts are used for large extent, Paper and ink concept is used for design. This language can be used at API Level. Google is providing this concept for Android API, For sure this language chance the entire Design Era.
- Track 6-1 Usage
- Track 6-2 Implementation
- Track 6-3 challenges in Material Design
- Track 6-4 Disadvantages
- Track 6-5 Market impact
2D computer Animation is the computer assisted initiation of digital images from two-dimensional models and by techniques similar to them. The word may stand for the division of computer science that has such techniques. The 2D computer animations are developed based on both computer and man assisted techniques. In this Typography, printing and drawing techniques are also used while generating objects.
- Track 7-1Translation
- Track 7-2 Rotation
- Track 7-3 Scaling
- Track 7-4 Software requirement
- Track 7-5 Hardware requirement
- Track 7-6 Market impact
3D printing is a process to create a three-dimensional object that implies layers of material are placed under computer control to manipulate an object. They can be in any shape or geometry and basically are produced using digital model data from a 3D model or another electronic data source such as an Additive Manufacturing File . Stereo lithography is one of the most common file types that 3D printers can read.
- Track 8-1 Modeling
- Track 8-2 Printing
- Track 8-3 Finishing
- Track 8-4 Applications
- Track 8-5 Market impact
GIF means Graphics Interchange Format .It is a bitmap image format service The format supports 8 bits per pixel for each frame, allowing a single image to reference its own palette of up to 256 different colours chosen from the 24-bit RGB colour space. GIF is well suitable for graphics or logos with solid areas of colour.
- Track 9-1 Usage
- Track 9-2 Interlacing
- Track 9-3 File Format
In 3D animation objects are shaped by an animator. The animator starts by creating a 3D polygon mesh to shape the object. A mesh includes many vertices that are connected by edges and faces, which give the visual look to a 3D object. In 3D animation, the Animator gives the mesh an internal digital structure. The structure can be used to control the mesh to warp the vertices
- Track 10-1 Modeling
- Track 10-2 Equipment
- Track 10-3 Facial animation
- Track 10-4 Web animation
- Track 10-5 Films
- Track 10-6 Market impact
Visual effects include the combination of live-action footage and generated visual description to create environments which look real. Visual effects using computer-generated visual description have recently become accessible to the independent filmmaker with the invention of reasonable and easy to use animation and compositing software. Visual effects are generally essential to a movie's story. Although most visual effects work is completed during post-production
- Track 11-1 Timing
- Track 11-2 Categories
- Track 11-3 Market impact
An illustration is the way of communication, concept or process, designed for integration in published media, It is also a type of decoration, interpretation or visual explanation of a text, process, designed for integration in published media, such as posters, flyers, magazines, books, teaching materials, animations, video games ,posters and films.
- Track 12-1 Botanical illustration
- Track 12-2 Concept art
- Track 12-3 Fashion illustration
- Track 12-4 Technical illustration
- Track 12-5 Medical illustration
- Track 12-6 Narrative illustration
- Track 12-7 Picture books
- Track 12-8 Scientific illustration
Digital painting is a type of art but it is not computer developed, since, it does not involve the computer immediately by creating an image from mathematical models created by the artist. It is also different from digital manipulation of photographs, in that it is an original construction from scratch. While photographic elements may be consolidated into digital paintings, they are not the primary basis or source for them
- Track 13-1 Origin
- Track 13-2 Visual characteristics
- Track 13-3 Techniques
- Track 13-4 Computer generated painting
- Track 13-5 Vector painting
- Track 13-6 Raster painting
- Track 13-7 Market impact
Digital photography is a type of photography that uses cameras having ordered series of electronic photo detectors to capture images captured by a lens, as denied to an exposure on photographic film. The images are stored as a computer file ready for further digital processing. Before the digital photography. The photographs were made by exposing light to film. Digital photography is one of the forms of digital imaging. Digital images are also created by non-photographic equipment such as scanners and radio telescopes. Digital images can also be created by scanning other printed photographic images or negatives.
- Track 14-1 Digital camera
- Track 14-2 Sensors
- Track 14-3 Functionality and connectivity
- Track 14-4 Performance Metrics
- Track 14-5 Storage
- Track 14-6 Market impact
Virtual Reality tricks your eyes into thinking you're somewhere else. Virtual Reality can also totally immerse you just like we are in real world. But as we know, pure Virtual reality applications are limited to games.Virtual Environment is created and Virtual inventory are fixed to our eyes,Cpu/Gpu/Hpu units and motion sensors are present in this technology.Any real world environment is simulated by using virtual reality technology.
- Track 15-1 Uses of Virtual Reality
- Track 15-2 Challenges in Virtual Reality
- Track 15-3 Disadvantages
- Track 15-4 Market Impact
To Excel in Fashion Designing, Interior Designing visual Arts are important. Visual Arts make us to learn about material, leather, Textiles. Along with these Design skills, Graphic Design Knowledge makes Fashion And interior Designers to play around the Designs. The Arts, Sculptures and knowledge on photography, Digital Imaging are part and parcel of fashion Designers Daily work.
- Track 16-1 Fashion Designing
- Track 16-2 Interior Designing
- Track 16-3 Implementation Process
- Track 16-4 career oppurtunities
- Track 16-5 Market Impact